King's GambitC37
Muzio Gambit, Wild Muzio Gambit
1. e4 e5 2. f4 exf4 3. Nf3 g5 4. Bc4 g4 5. O-O
Open on the interactive boardEvery move explained, never a dead end.
Both sides plans
White's plan
Occupy the center, develop quickly, castle, then pick a wing.
Black's plan
Contest the center before White occupies all of it.
The line, move by move
- 1. e4e4 occupies the center.
- ... e5e5 occupies the center.
- 2. f4f4 strikes at the center.
- ... exf4exf4 captures a pawn, gains space.
- 3. Nf3Nf3 develops the knight and controls d4 and e5.
- ... g5g5 repositions the pawn.
- 4. Bc4Bc4 develops the bishop and controls d5.
- ... g4g4 attacks the knight, gains space.
- 5. O-OO-O castles short, tucking the king away and connecting the rooks.